Character vs Consumerism

“When Milton Bradley introduced The Game of LIFE in 1860, just before the Civil War, the goals of the board game were to attain virtues like honesty, honor, and bravery and to avoid vices such as crime, disgrace, and idleness. Since rebranding in the 1960s, the goal has been simply to get rich by amassing houses, cars, and perhaps a family along the way, with personal character and morality playing no role whatsoever toward winning the game.”

Inalienable by Eric Costanzo, Daniel Yang, and Matthew Soerens (I highly recommend the book)

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